PmU3x @"Data.appAAdvancement Chart Baking Equipment Bird bath Bird house Bolo tiesChurch Service Cooking Chest Christmas baskets Camp Chair Help MissionaryFund raiser Awards vest Help needy Survival Kit Pack FramePinewood cars Leather Craft Fundraiser Leather Craft Bird housePatrol Chest Patrol Corner Patrol Flag Pioneer EquipmentOutpost SignOutpost Flag Weather instrument Wild animal food Wild animal shelter Work DayAKeeping physically fit Outdoor cooking Hit the trail Water fun Fund RaisingRound up time Thanksgiving in action Rangers in action First Aid Compass and mapBe safe Adventure calling Helping others American heritage Action in emergencyBeing a good citizen Conservation and you Ecology and you Campsite convenience Royal Ranger weekFun in the sun Cave exploring Happiness is Hiking Swimming Safety-AFather-san Banquet Dad's ballgame Wiener roast Chili supper Parent's nightOpen house Holiday party Buddy night Ranger/Missionete rally Survival kitsCampout Field Trip Hike Tour PicnicFund raiser Physical Fitness test Helping others Father & son Banquet Awards Ceremony Ranger ExpoAPowwow Father/son Winter Back-pack Float tripSurvival hike Compass hike Nature hike Boating trip Canoe tripBicycle trip Photography hike Trail food hike Cave Exploration Star GazingSwim-in Picnic Train Ride Plane ride Auto plant tourHall of fame Museum tour Power plant tour Sports game CircusNight hike Stalking hike Hunting trip Water-skiing Snow-SkiingFishing Trip RepellingAOutpost Competition Football Baseball Basketball HockeySwimming Fire building First Aid Knot tying LashingTent pitching Match-light Archery Compass SoftballPhysical Fitness Indoor Games Obstacle courses Soccer Marching and DrillTarget Shooting RepellingBFormation Inspection Award ceremony Marching and drill Flag displayEtiquette Color guard Wearing uniform Organization Pride in unitLeadership Trip planning Menu planningEquipment shelter Campsite layoutTent pitching Firecraft Cookcraft Care of food RopecraftLashing Equipment Campass and map Sanitation Hygiene and healthSurvival Safety Conservation Nature studies Animal lifeEdible plants Plant identificationAnimal habits Trail foods BackpackingLifesaving Body building Living by RR code Good Citizens American HeritageServing God Serving your church Serving others The Golden Rule Nature StudiesToolcraft Campsite convenience Lashing Compass and map FormationUniforms Wearing the UniformAMake a short fishing pole with a magnet at the end of the line. The boy fishes out of a decorated brown paper bag for paper fish that has a type of candy written on the fish. The bowl contains all the different types of candy written on the fish. When he catches a fish, (without looking in the bag) he gets the candy type from the candy bowl that is written on the fish. (Thanks Chief Kathy Coon) BMake up at least four teams. Divide a large circle (at least 50 feet across) into pie sections for as many teams as you have. Teams spread out evenly around the cirle and place their water balloons at least 20 feet from the edge of the "pie". When you start the war, players may only carry one water balloon into the circle at a time. Water balloons may not be thrown outside of the circle. After the water balloon is expended the players must run back to "base" to obtain another. Game is run until all balloons are used upABoys in circle."It" throws an object up in the air. (Balloon, Ball, Feather etc)Call a number.Boy must catch the object before it hits the ground.If not becomes "It"A broom handle can also be used. Held up on end and let go.A spinning plate may also be usedBHave the boys form a circle and select one player to be the mouse and take his place inside the circle. Select another player to the cat. And take his place outside the circle. The object of the game is for the cat to catch the mouse. The boys forming the circle can assist the mouse by letting it out or in the circle at any time, but the progress of the cat should be hindered. The introduction of another cat makes it more interesting. When a mouse is caught, he becomes the cat and then chooses another mouse from the circle.fAPlayers seated in a circle."It" in the center, his chair empty."It" shouts "Shift to the right"The person next to the empty chair shifts over and everyone else follows."It" tries to get an empty seat.If he succeeds, the person who should have shifted to that seat becomes it."It" may suddenly call a shift to the left, this will help in gaining a seatGAHave "the king" stand in the center of a 15 ft circle. Another player is the "guard" in side the circle to protect the king. Players outside the circle throw a soft ball to try and hit the king. If successful the player becomes the guard and the guard becomes the king and the former king joins the players outside the circle.BHave the players stand close together in a circle, facing the center. "It" must run around outside the circle and tag any player. Both then race around outside the circle in opposite directions. The winner is the first one to fill the gap left by the player who was tagged. Should "it" lose the race, he continues to be "it" until he beats a player to the vacant place in the circle. The runners must be warned not to collide. The palter tagged must be sure to run in the opposite direction from "It". Other wise he immediately becomes "It".C$ 8":466..!*4,Projects Themes Highlight Activity -Outings Athletic ActivitiesMeeting Features Chopstick Marble RelayThis is a relay game for the whole outpost. Younger boys seem to be better at it. Have two paper bowls for each patrol. The patrol must transfer the marbles from one bowl to the other. (Thanks Chief Kathy Coon)Fishing for CandyWater Balloon War  Run and Catch Balloon GamesTo make Water Ballons.Use a plastic coke bottle.Balloon StompTie balloon to ankleLast one with a balloon wins.Buzz BombBlow up and release.Closet to target wins. Cat and Mouse Circle StridePlayers in a circle, feet spread apart touching foot of player on either side."It" is in the center. Tries to roll a ball out of the circle between players feet.If successful that persons becomes "it".Passing out treats.Who will have this one? Chair SlidefProtect the KingG Fill the GapAPlayers sit in a circle."It" leaves the room and players choose a leader."It" returns to the center of the circle and the leader slyly starts some motion such as waving his hand making faces or kicking his foot. All immediately imitate the leader. "It" keeps watchful eyes on everyone in an effort to find out who is starting the motions. When he succeeds, the leader becomes "It".APlayers in a circle.Have the first say "ha" the second in turn says "Ha Ha" the third "Ha ha ha," and so on around the circle.The ha's must be said without laughing. Those laughing while uttering their ha, ha's are eliminated. The one staying in longest wins.jAChalk line a circle.Players stand outside the circle.If you order "in the pond", all are to jump back. When you call "on the bank", all should jump back.If the order "in the pond" is given when all are in, no one should move. Such orders as "on the pond" or in the bank should be ignored. Anyone making a mistake is out of the game. The remaining player winscAHave all the players except "Jack Sprat" form pairs and stand in a circle. When Jack says "face to face," the partners face each other. When he says, "back to back" or side to side, his directions must be followed. If he says, "Jack Sprat", everyone, including himself, tries for a new partner. The one left out becomes Jack Sprat and the game continues.AForm a circle with an even number of players. Every other person is on the same team. Give one beanbag to a player on one side of the circle and a second beanbag to a player on the other team on the opposite side of the circle. On signal, the bags should be passed from one team member to the next in the same direction around the circle. The first team to have its bag overtake the other wins the game.GIn Royal Rangers, unless a grand champion is determined, the dual contest sloses much of its value. Patrols select their Patrol Champion during the month during outpost meetings. The champions will practice against anyone who will dare challenge them, and in that way they become really skillful. During the outpost meeting, when called upon to introduce its Patrol Champion, the Patrol gives him a cheer and encouragement. The championship is completed in tournament fashion until only one remains and is pronounced Outpost Champion.. Then, if he dares, a commander volunteers to try his skill against the champ.Indian leg wrestle.Two players lie side by side on their backs with their heads in opposite directions. They hook right elbows. When the referee counts "one", they raise their right legs and touch them together. At the count "two" this is repeated. At "three" they hook their right knees and try to turn each other over. The player who does a backward somersault is the loser.Hand PushHave two contestants stand facing each other with their toes touching and their palms together at choulder height. In this position each should push the other's hands until one is forced to step back. The player who forces his opponent backward is the winner.Game RoostersStand two players in a circle drawn about 6 ft in diameter. Each holds his left foot with his right hand behind his back., and then grips his right arm with his left hand behind his back. On signal, they hop at each other try to force the other out of the circle or out of position. When a player lets go of his foot or arm or leaves the circle, he loses the contest.Arm lock wrestleThe contestants sit on the floor, back to back with their legs spread and arms locked at the elbows. On signal, each tries to pull his opponent over to the side so that his left arm or shoulder touches the floor.Feather contest.The one keeping a feather in the air the longest length of times wins the contest. CDivide the group into two equal teams. In a yard or park, mark out a large rectangular area. One end of the area is home base, the other end is the outpost, and in between is enemy territory. The job of the airlift team is to carry supplies (apples or something else small) from home base to the outpost without getting "shot down" (tagged three times) by the enemy team. The airlift team may vary one apple each or may let one or two boys carry several while the others protect them as they race from home to base to the outpost. Boys who are tagged three times while carrying apples are out, and the enemy gets their apples. Those of the airlift team who are not carrying apples may run freely without fear of being tagged. The team that has the most apples at end of game wins.'AHave the boys line up in single file, holding each other around the waist. The first boy is the fish head, the last boy the tail. On signal, the head tries to catch the tail while the tail tries to avoid being caught. All must continue to hold on to each other. The longer the fish, the better.BAThis is a great way to divide a group of kids into two teams. Players close their eyes while one person goes about tapping them on their shoulders and designating them either "duck" or "cow." On a given signal the players must make their animal sounds to gather into their two teams. The ducks "quack" and the cows "moo." CMake a circle of chairs half the number of boys who are going to play plus one. Half of the boys sit down, and the others stand behind them. Then make one empty chair with only a boy standing behind it. The boys standing up behind the chairs must place their hands on the back of the chair and look down at the boy sitting in their chair. The boys sitting down all look at the boy with the empty chair who is standing up. He them winks at one of the boys sitting down, and that boy must quickly try to get up and go to the "winker's" chair before being grabbed by the shoulders by the boy standing up behind him. If he succeeds, then the unsuccesful "grabber" then becomes the "winker" for the next round. If he doesn't succeed, them the "winker" must try again on someone else.CEven though most of the civilized world knows of this game, no game list would be complete without it. (No offense if you haven't heard of it) Anyway, divide your Outpost into two groups. Have each group count off. Each boy must remember his number! Have each group face each other with at least 20 feet of space in between them. Place some type of object large enough to grab quickly, in the center of the space. The game begins when you call out a number. The boy with that number from each group runs out and tries the grab the object and bring it back across the team "line". He must grab it without being tag by the other boy who is also trying to grab it without being tagged. To make it more interesting later into the game, call out more than one number. Submitted by RangerDJhBEach patrol lines up single file, with about three feet between each row of patrols. Have each boy spreads their legs apart and with their right hand, reach between his legs and grabs the left hand of the boy behind him. The last boy then lays down and the rest rest of the patrol must slowly walk backward over top of him keeping hands held together and being careful not to step on him. As the patrol makes it way backward the time will come for the next boy in the rear to lay down, and the next and the next until the entire patrol has laid down. The first patrol to accomplish this wins!! Submitted by RangerDJ,CTell the boys that during the week you met the king of the chocolate kingdom and he has given you x (number of groups you intend to run) bars of chocolate, but they have to be eaten following the etiquette of the chocolate kingdom. First, they have to throw a six on the die then they have to dress for dinner (put together a set of clothes which can be put on over everyday clothes. I usually use a large pullover, a pair of wooly socks, a pair of overtrousers, a balaclava, a pair of gloves). When they are properly dressed they can dine by eating an unopened bar of chocolate with a knife and fork. However, if, in the time they are getting ready to dine, someone else throws a six they have to defer to this person and hand over the clothes so that he may dine. Brian T. Wood Lt. Cdr. (Buckaroos) England 10CWhat you need: a soda straw for every boy, a roll of masking tape and two ping pong balls. Object: Each boy has a square on the table and his job is the keep the ball from going off the edge of the table by blowing his lungs out forcing the ball back to the other teams side. Prep: Line up two folding tables (more or less depending on the size of your patrols) length wise, with each team (patrol) on each side of the tables. mask off the tables length wise down the middle then in thirds or fourths so you have formed individual playing areas for each boy. Each boys stands in his spot armed with his straw. NO hands allowed and NO blocking the edge of the table, The leader then drops the ball in different areas of the table so everyone gets to "face off". Tips: don't put Billy the blow whale across from jimmy the French fry, try to match up "blowing abilities" fairly. Make sure the boys stick to their square only, they can help by blowing but they can't jump over to help. Submitted to RangerNet by Rene' Glover@&2$*(,@"$0"2060Find the LeaderHa Ha Ha In the Pondj Jack Spratc Pass the BagOutpost Grand ChampionAirlift FishTail'Ducks and Cows B Alphabet LettersThe object of this game is to get into groups of four or more players. Call out a alphabet letter and have the groups, by laying on the floor, form the letter. Hot Wheels DerbyAsk the boys to bring their best and fastest Hot Wheels to the next outpost meeting. Either get ahold of some orange Hot Wheels Track or set up two long tables at a slant and have the boys race their cars to the end of the table.Wink It! Steal the Bacon"Skin the Snake#hKing of Chocolate$,Ping Pong Blow%#EHere's what you need 10 identical items, 1 for each team. The object is to load down the boys with so much stuff that they can hardly walk.Some suggested items: Again 1 of each; Roller skate, broom, basketball, tennis racquet, baseball, paint bucket, plastic cup, large rock, plastic 2, liter bottle, milk jug, teddy bear, etc. etc. etc. You want things that are really bulky but not terribly heavy for the little boys. Two patrols line up in an open area. At the whistle the first boy runs down to the their pile of junk and grabs one item then runs back to the next guy. He has to hand off the first item to the next guy, then that boys runs down and grabs another item then runs back and offloads his two items to the next boy. And so on until all 10 items cross the finish line. If an item gets dropped it goes back into the pile. Depending on the age group you can make suggestions. i.e.. put you bigger boys last so he can carry more, put the paint bucket over your arm and the small ball in the bucket etc. This really spurs excitement and creativity to see the team work together and "how" they plan their strategy. Also make sure you can carry all the items first, then take into consideration the stature of a boy, before you expect a little one to carry the load. Submitted to RangerNet by Rene' Glover8BDivide the room in half with a ape line. Make 2 teams and put one team on each side of the room. Crumple up a lot of newspaper or paper and divide that evenly amongst the boys. Put on a time limit, 2-3 minutes, and have the boys throw as much paper on the other side of the line as possible. Encourage them to keep throwing. At the end of the time limit, stop all throwing, and count up the amount of crumpled paper on each side. The team with the smallest amount of paper on their side is the winner. Submitted to RangerNet by Dan Petfield Sr. Commander Outpost 233.BDivide your group into pairs, and have all but one pair make a large circle. Have each pair hook arms together side by side. The two that are not in the circle are the tagger and the taggee. The tagger chasers the taggee around and through the circle until the taggee joins up with one of the pairs by hooking into either side of the pairs arms. The person who is on the other side of the pair is then "it" and they must release their hook and run away. If the tagger tags the taggee, their roles reverse. Submited by RangerDJvEFirst make a circle on the ground, or floor, about 8-10 feet in diameter. In our gym we used the jump ball circles for basketball already in place. Then have as many of the boys from each patrol (in even numbers of course) that can fit into the circle get inside. Of course they have to enter as crabs. They become crabs by squatting down and grasping their ankles from behind. To be crabs they must stay in this position at all times. The object is to bump into the crabs from the other team and either knock them out of the circle or cause them to cease being crabs by causing them to let go of their ankles. In the crab position even the biggest and toughest of these boys can't manage to inflict any real damage on one another. A person is eliminated from the game when they cease to be a crab, by either falling over and losing their grip on their ankles or by standing up, even if they maintain their grip (watch for this and make sure you explain about this upfront). They are also eliminated when they are bumped from the circle. The patrol that is the last to still have crabs left in the circle is declared the winner. Variations include allowing head-to-head matchups with each patrol selecting a champion to represent them. When you have more than two patrols you should have all of the "champions" in the circle at once. Submited to RangerNet by Ed Taylor (Crazy Cougar) - South TexaswCProvide enough chairs in a circle for all of the boys except for one. He will be in the middle. Pick out 3 or 4 fruits (depending on how many boys you have) and assign an equal number of boys to represent that fruit. Have a good time doing this. Sometimes we use prunes, apricots and bananas instead of the usual apples, peaches, pears and oranges. The boy in the middle yells out one of the fruits. All of the boys with that name as a fruit has to jump up and find another seat. In the meantime, the boy in the middle is hunting for this seat also. One boys will be left without a seat. He is in the middle and he then calls the name. At times, the boys can yell out fruit salad, and all of the fruits have to get up and find another seat. Hint: make sure you tell the boys that they cant jump to the seat next to them. Submitted to RangerNet by Dan Petfield Sr. Commander Outpost 233.,CAll you need to two handkerchiefs or bandanas.Object of the game: grab the "tail" from the other team, while staying linked up and while avoiding your teams "tail" from being grabbed.Line the kids up into two lines (by patrols preferably) facing each with some distance between the lines. Each kid links arms not just hands but arms to the guy next to him. Tuck a bandanna in the last boys britches. It can't be too far in as so the other team can't grab it. The boys with the "tail" should be on opposite ends of each other. Blow the whistle and watch um go!Caution: There is a risk of little boys not understanding, unlinking their hands and making this a "free for all" Also the older boys tend to get carried away and see how far they can sling the last guy around! Submitted to RangerNet by Rene' Glover!AGrab hands in a circle and back up till it tugs tight. Spread feet to shoulder width...and count off in two's "one-two". Without bending at the waist,ask all the ones to lean forward, then ask all the two's to lean backward. Then reverse positions! Submitted to RangerNet by Duane WheelerxAHave everyone make a circle. One person tosses a ball to a person across from them. That person tosses it to somebody else across from them, and so on and so forth until everyone has tossed the ball and it should end up back to the first person. Repeat the sequence several times, with everyone always thowing it to the same person. After a few rounds add another ball or twoLDThis particular game is not a game in itself, but rather a series of games, which would cover a nightly theme and can be used for a lock in for your outpost recreation etc. Games such as mini golf, basketball, frisbee throw, etc, would be played in the dark using fluorecent balls, hoops, frisbees, etc. This effect can be achieved by using fluorecent paint with a black light, or by purchasing neon/glow in the dark tubes or prefabricated neon sporting items. Boys should take turns playing each game and should rotate from activity to activity. It is up to you to either award prizes for the highest score in each area (ie most baskets made) or to allow the boys to just have fun. This particular activity is extremely popular at Royal Ranger lockins. By far the most exciting activity is a glow in the dark obstacle course using a glow in the dark remote control vehicle. The course should be laid out on the floor and outlined with neon tubes and other tubes are taped to the remote control vehicle. Turn out the lights, crack up the engine, and you have a life size video game! Submitted by JR.AEveryone in the United States of America has participated in an easter egg hunt, but how many kids get to go on a candy hunt. This idea is simply a new variation on an old theme. Take a box with a hundred to two hundred pieces of candy (small penny candy as well as candy bars), check the area for ants, then hide the candy everywhere in the grass. The kids will then come out at night with their flashlights and try to find the candy. Whatever they find they keep. Submitted by JR.CIf you have seen the old television show, then you know how this game is played. Each kid draws a number as they come in the door for the outpost meeting, and three numbers are drawn. Those three contestants come up one at a time. When they come forward they are told that just by being selected they have won what is under box one two three etc... or what is behind curtain number four, five etc. They are then asked if they would like to trade what they have won for what is in the commanders back pocket, what is written on the piece of paper inside the balloon, etc etc.. You should have some good prizes as well as some gag gifts. Another variation on this theme is to only allow those who bring a visitor to select a number. This will encourage boys to bring a friend to Royal Rangers. The boys get to keep what they win, whether it's a five dollar bill or a paper clip. This game is an excellent intro for a devotion about making the right choices. Submitted by JR.BEach partocipant is given the same number of popped kernels in a small container. One boy is selected to be "it". He then must try to tag the others. Each time a boy is tagged, he must give the boy who is "it" a piece of popcorn from his can. Once a boy losses all of his kernels he then becomes "it". Don't give each participant more than 5 kernels to start with. At the beginning of each new game, make sure that they all start off again with 5 pieces. To make it more interesting, play in the dark or blindfold "it". Submitted by JR.BThis game is played the same as regular capture the flag except for the fact that it is played at night in a familar area, that has been thoroughly checked out ahead of time in daylight. The difference is that the two teams use glow in the dark bracelets that they are not allowed to take off and the half way mark is designated with a row of flashlights. Make sure that the kids understand that is their bracelet is taken off they are automatically taken to jail on the opposing side. Play thirty minutes then switch sides. Submitted by JR.APick several teams with two kids per team. Have them come to the front of the room. One of the boys would sit in a chair and then other would become the stylist. The stylist is given a small can of hair spray, a can of mousse, and a comb and brush. He has sixty seconds to create the most outragious, wildest hairdo imaginable. Have the senior guide serve as the judge. It's a good idea to have a camera standing by, along with plenty of towels. Submitted by JR.ABoys are paired off into twos. Each group is given some type of gummy/jelly candy. The "drops" work best. They are then given a box of toothpicks and are told that the have a limited amount off time to make a tall tower the group that makes the tallest tower (without it falling over)wins the game. You limit the number of gummy drops per team or make it extra interesting by substituting gummy drops with mini-marshmallows and chocolate syrup. Submitted by JR.BThis game should only be played at any function where the boys will have extra clothes to change into or can at least wash their hair. Pick three boys and have them put on a clown nose. Pick three other boys and tell them that they will now become professional hair stylists. Give each of the stylists a big bag of cotton candy. They will then have three minutes to arrange the cotton candy on the clown's head in the funniest way possible. For best possible effect use several different colors of cotton candy. You may want to go all out and give each stylist the title of clown make up artist, after which each make up artist would be given peanut butter make up, chocolate pudding, marsh mellow cream, etc. Have your senior guide pick a winner. Submitted by JR.A74**(*&*..(6*F,,(Full Hands Relay'# Paper Throw(8 Hookarm Tag) Crab Fight*v Fruit Salad+w Tail Grab,, Yurt Circle-! Circle Juggle.x Neon Olympics/L Candy Hunt0Let's Make a Deal1 Popcorn Tag2Midnight Capture the Flag3 Hairdi Havoc4 Gummy Towers5 Crazy Hair6 CBlindfold each boy, then assign him a partner who is NOT blidfolded. The boy with the blindfold is given a small notepad or sheet of paper and a pen. He will then be handed an object that he can touch but not see. He can hold it for one minute but he cannot talk and cannot askany questions about it. After one minute he hands tha object to his partner and begins to draw what he thinks it is. His partner can describe the object but can never tell exactly what it is. He may only use words like tall, round, flat, etc. Each team may have the same object or they may have a different one. The team gets only 3 minutes to complete their project. After that time, the blindfolds come off the artists and they are allowed to see the actual object. The team with the best picture wins. Submitted by JR..BSelect several teams with 2 boys per team. Give each team 10 marshmallows. One boy will lay on the ground while the other team member stands on a chair above him. The boy on the ground will try to catch and eat as many marshmallows as he can while the other boy drops them from high up. To make this more interesting, have the boys lying on the ground take their shirts off and have the "droppers" coat each marshmallow with chocolate syrup. In our outpost we used to drop them from a prayer tower. The record catch was from 7 stories up!!! Submitted by JR.BCut several pieces of PVC pipe about 3 feet long. You can then make darts out of slick paper like that from a glossy catalog. Make them byforming the thin long sheets (about 2 sheets per page of paper) and twist them around your fingers until they form a cone shape like an ice-cream cone. Then you must stick the sharp end into the pipe and cut the paper dart off where it will barely fit into the pipe. Now you have your paper arrows. Caution; this game can only be played with boys Trailblazer age and older since the arrows are sharp enough to pierce the skin. You will then provide the targets and have the boys shoot at them for points, etc. Most of the arrows/darts will only be good for one shot so you will need lost of them. Submitted by JR. BThis idea works great for Buckaroos and Straight Arrows. Have a commander get with a boy that will become his "canvass". The commanders will then have one minute to paint their Indian as well as they can. After the painting is done, the boys compare faces, and then it is their turn to paint their commander (or dad's) faces. To add to the excitement, use black light paints and then turn the lights off and turn the black light on. The kids will go crazy! Note; make sure that the paint is water-based!!! Submitted by JR.;CDivide the boys into several even teams. Each boy will run part of a relay race that involves all sorts of crazy stations. For starters, the first boys take off running to the first station where they must brush their teeth with whipped cream. The next boy runs (who is only wearing a t-shirt and shorts) runs to the next station where he must put on 10 articles of clothing (including crazy items like wigs, etc.). The next kid runs to the third station and throws 5 water balloons at a target, etc. If you have about 5 stations it should go smoothly. Regardless of what you do at each station, make sure that each one is exciting and that there is no "dead time". You may be surprised at how fast these races actually go. Needless to say, the first boy to cross the finish line wins for his team...HAVE FUN! Submitted by JR.EBYou will need a large fan for this game as well as a bag full of large confetti, streamers, small balloons, etc. Assign a point value to each item(i.e. 5 points per balloon, 10 per piece of confetti, etc.) When the signal is given, you dump the whole contents of the bag in front of the fan which should be slightly tilted upwards. The boys must then catch as many items as they can before they hit the floor. Anything that bounces is considered "dead" the minute it touches ground and cannot be caught after that. Count up the points to select a winning patrol. Submitted by JR.@Give each boy 100 pennies and tell him that he must toss them into a cup that is at least 10 feet away from him, but he must do it 2 at a time (50 tries). At the same time, another boy(s) will do the same. All the money that lands in the jar is what he wil use for his "rainy day". The boys must then switch jars and try to guess without counting, how many pennies are in their opponent's jar. Submitted by JR.AI used this one at school once and the kids went wild. Give each team (of 2 or 3 kids) a small container of chilled cool whip and some chocolate chips. They must then build a snowman with these items in 3 minutes of less. As always, they can eat their creation WITHOUT USING THEIR HANDS for a really neat eating contest. You can get real creative if you use licorice for arms, etc. Candy corn can be used for the nose. Submitted by JR.AThe boys bring any 2 matchbox cars that are made of die cast metal. You can use either a pinewood derby track or the orange plastic tracks that are made for this. Make sure that they understand this is for fun and that no trophies are to be awarded. There should not be too many rules involved and they cannot add weight, etc. to the car. This type of race works best for Pioneers. Submitted by JR.AThis is another "get to know you" game. Give each patrol member a blank sheet of paper and tell them that they are an autograph seeker. They are then given the task of finding 10 people in the church that will sign their name on the sheet of paper. It cannot be someone that they already know and it cannot be a relative. They must introduce themself to each of these people and tell them what they are doing. Submitted by JR.AEach patrol is given a box of graham crackers and a bottle of marshmallow cream along with some plastic knives. They have 25 minutes to try and put together a small building that will be held together by the cream. Make it more interesting by having them eat their buildings. Youcan get as fancy as you want by adding windows (rock candy), and any other food item that will make the house/building more interesting. Submitted by JRAOne boy who is selected to be "it" takes his shocks and shoes off and rolls his socks into a ball. He must then attempt to tag another player by throwing the socks at him...the only catch is that the others are in a big circle around him and he is blindfolded. He must stay within the circle but the others can rotate around him at will. Once a player has been "socked" that player becomes "it" and must enter the circle. Submitted by JR. Submitted by JR.AUse several old ties (not clip ons) and place them on the ground in a straight line. The purpose of this game is to simply reinforce a knot-tying program feature. When you give the signal, the boys will try to compete against another patrol member to see who can tie all of the ties in a straight line using whatever knot you give them. For instance you might say "When the whistle blows, use square knots", etc. Submitted by JR.>BThis isn't exactly a game, but have you ever been in a situation when you had to pass out something to the boys, and that something wasn't all equal so that each boy would get a fair share. Well here is a great solution to that problem, acquired from an old sailor tradition. Have the commander who has the items to be passed out stand behind another commander. He then asks, "Who will have this one?" and the commander who is turned away from him will point to a boy who then gets the item. It makes for a very nice unbiased manner in which to distribute something fairly.D1) Safety comes first- there is no reason for a kid to get hurt in gaming activity...always be safe2) Even though you may be a big kid that always wants to get in on the game, someone HAS to stay in charge at all times3) If a kid throws a temper tantrum for any reason...that kid is ejected from the game (tell the kids this ahead of time)4) Try to come up with games that are competitive but that EVERY kid can enjoy.5) Eating games should be watched carefully so that no one chokes (no large pieces of anything should be used)6) Loud music (i.e. Petra, White Heart) can enhance any game if the game involves fast action7) If you can purchase some cheap shorts and tank tops (color coded according to your patrol) at a thrift store or discount outlet, your kids can go change in the bathrooms before any messy games and you will never get any complaints from parents about clothes that have been ruined.8) Remember that some foods/drinks (like kool-aid) can stain carpets, clothes, etc.9) Water balloons games usually don't last long (you fill them up for what seems a lifetime and they burst in seconds).10) There is no such thing as a new game...only new versions of old games...make up your own, keeping in mind rule number one on this list. @~qA04&<,$&6,&*."B8Blind Van Gogh8 Marshmallow Drop9. 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